Because of these changes, you have more flexibility, incorporating more utility, damage, or survivability into the build. Patch 1.1.1 brought a lot of power into the build. I think that type of build would be able to make good use of Squirt’s or Flavor of Time.Note: Survivability can be fixed with more levels as well as sacrificing some mobility and utility stats to push for higher nightmare dungeons. So it would be able to fit in more potential multiplier (extra jewelry slot) at the (potential) cost of Vyr stack count. EDIT: To clarify the implied, this type of build does not use Zodiac but instead syncs up CoE and uses dynamic element swapping to take advantage of two CoE cycles. I can’t wait to see how well some of our more experienced Vyr Chantodo multielement pushers perform. Shielding is in style, and Furnace+Squirt’s+CoE+Karini+Zodiac is one of the best all around variations we’ve had for pushing in awhile, especially for lower paragon (…meanwhile, I roll the hard-6 on EW+Squirt’s). This type of build is not as advantageous. The Squirt’s bugs in particular are very annoying and frustrating on a push. In the current state of the game I can see players still opting for these reasons. You also don’t have to worry about keeping up Karini, or deal with the Squirt’s bugs. That could be anywhere from 9% to 16% (with burst to 21%) damage increase. Except maybe if you have a hard time keeping Squirt’s up. Not really sure why you’d run this one anymore, it doesn’t really have any upsides. EW + CoE is the odd one out: it has the same damage potential but lower toughness than CoE + Karini + Squirt’s.
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